Comments

Log in with itch.io to leave a comment.

  • Game: Grab and Go
  • Developer: Val
  • Playtester: Jeremy
  • Date & Time: October 9th
  • Version: Final
  • Build: WebGL
  • Play Sessions: 2 sessions, 8 minutes
  • Positive: Interesting concept, has good potential as a time attack game
  • Suggestions: Top down camera instead of third person so orbs are more visible, indication of when the game is complete that stops the timer, walls to prevent leaving the field of play, restart button
  • Major Issues: The camera's positioning significantly hampered my ability to play the game
  • Notes: Steering and forward/backward was more interesting than the common up/down/left/right

Game: Grab and Go

Developer: Val (Npc-Machine)

Playtester: Nicolas

Date & Time: (10/9)

Version: Final

Build: Web

Play Sessions: 3 times, 3 minutes

Positive: The tank controls were fun, and having a timer was fun and made me want to try and get a better time.

Suggestions: Due to the camera angle, it is sometimes hard to see orbs behind you. Also the timer ending when the orbs are all collected would be nice.

Major Issues: N/A

Notes: You can fully escape the play area. Didn’t mind though because that allowed me to find the orbs I still was missing.